Post by Stoner Shadow Wolf on Feb 26, 2010 23:36:11 GMT -5
This is a generic list, more rough draft, and not so absolute.
Zombies will be ranked in the following areas:
Life: This is how long they live for, measured in 2 hour periods: 3=6 hours, 12=24, etc.
Vitality: How long a zombie can endure damage
Strength: The power a zombie delivers behind an attack
Defense: the level of personal concern a zombie has and weather or not they will attempt to dodge or deflect blows
Speed: self explanatory.
Size: ditto
Intelligence: the level of ability a zombie has to communicate, plan, and decide.
Awareness: the level of awareness a zombie has determines how likely they are to notice a meal or threat.
&
Immunity: the level of infection susceptibility.
Im going to go by #/13 scale, 0 being nothing, and 13 being the most difficult, but that is not to say 13/13 is impossible or impervious.
0 still being absolutely no capability.
Let's Start:
Autistics = Smart Zombie
Life: 6/13
Vitality: 5/13
Strength: 6/13
Defense: 0.01/13
Speed: 5/13
Size: 3/13
Intelligence: 13/13
Awareness: 8/13
Immunity: 8/13
Weak zombie that can communicate, will organize and lead other zombies, and will build traps or design scenarios to attack victims with ease.
Weight Trainers = Tank Zombie
Life: 8/13
Vitality: 8/13
Strength: 9/13
Defense: 6/13
Speed: 3/13
Size: 8/13
Intelligence: 4/13
Awareness: 3/13
Immunity: 8/13
Powerful and nearly unstoppable zombie.
Acrobatic Trainers = Fast Zombie
Life: 4.5/13
Vitality: 5/13
Strength: 3/13
Defense: 8/13
Speed: 8/13
Size: 4/13
Intelligence: 6/13
Awareness: 5/13
Immunity: 5/13
Speedy zombies that are easy to kill, but hard to hit.
Steroid users are capable of fighting off large droves of zombies = Rage Zombie
Life: 11.44353170/13 (like fricken seconds to the minute before 24 full hours)
Vitality: 6/13
Strength: 11/13
Defense: 8/13
Speed: 4, 5, or 6/13
Size: 10/13
Intelligence: 3/13
Awareness: 5/13
Immunity: 5/13
Easier to kill than their tank counterparts, but much more devastating if left alive.
Martial Artists are highly immune to infection and capable of fighting off lots of zombies = Ninja Zombie
Life: 12/13
Vitality: 8/13
Strength: 5/13
Defense: 10/13
Speed: 10-13/13
Size: 5 or 6/13
Intelligence: 5/13
Awareness: 8/13
Immunity: 10/13
Super rare type of zombie, almost impossible to create one, but almost impossible to kill it too. introverted. most capable of regaining free will.
Acid Trippers = Psychotic Zombie
13/13
Vitality: 5/13
Strength: 4/13
Defense: 8/13
Speed: 6/13
Size: 4/13
Intelligence: 10-12/13
Awareness: 13/13
Immunity: 13/13
Zombie that attacks everything and everyone, even other zombies, has no appetite, and no purpose, eventually just expires and decomposes.
Crackheads = Crack Zombie
3.4/13
Vitality: 10/13
Strength: 2/13
Defense: 4/13
Speed: 11/13
Size: 3/13
Intelligence: 2/13
Awareness: 8/13
Immunity: 0/13
A faster zombie with almost no intelligence, and full of rage constantly berserking.
Ecstasy ravers = Lust Zombie
Life: 55/13 (aprox. 1 week)
Vitality: 3/13
Strength: 4/13
Defense: 5/13
Speed: 6/13
Size: 5/13
Intelligence: 8/13
Awareness: 8/13
Immunity: 3/13
This is an intelligent zombie that seeks out physical pleasure in writhing agony, as it can only feel pain. very easy to kill and have very short lifespans, spent largely rubbing up against other objects and people. they are highly infective though and do not require a bite to infect a victim, as their breath is a mixture of infectious toxins.
Heroin Junkies = Dead Zombie
Life: -13/13
Vitality: -13/13
Strength: 0/13
Defense: 0/13
Speed: 0/13
Size: N/A/13
Intelligence: 0/13
Awareness: 0/13
Immunity: 8/13
this is actually just for shits and giggles... they just die, numb from reality and with no real will to live or feel, a heroin junkie infected with toxins simply dies. the heroin also counteracts the infectious chemicals, rendering it impotent, but still lethal.
Meth, Speed, Caffeine, and other various types of tweakers = Tweaker Zombie
Life: 4.75/13
Vitality: 5/13
Strength: 6/13
Defense: 4/13
Speed: 13/13
Size: 2/13
Intelligence: 5/13
Awareness: 5/13
Immunity: 7/13
Fastest zombie, moderately low intelligence permits limited communication, but the tweaker effect causes thoughts and words alike to race at unintelligible speeds. they are constantly needing to occupy their time and dont usually have an appetite. they are vicious if provoked but not provoked as other zombies are by such things as meat or body heat. they are much more human than other types of zombie.
Stoners = Cannibal Zombie
Life: 2-?^¯/13
Vitality: 6/13
Strength: 6/13
Defense: 6/13
Speed: 6/13
Size: 5/13
Intelligence: 5/13
Awareness: 5/13
Immunity: 12/13
Another highly rare type of zombie, the cannibal zombie is affected by such powerful munchies that the taste of dead and rotting flesh is as nothing compared to the pain of hunger. any other type of zombie, except rage and psychotic, will refuse dead meat, and vomit it right back up. their metabolisms remain intact, preserving their brains longer, and because of this, they can live indefinitely so long as they can supply their bodies with meat and avoid lethal damage, such as decapitation.
Shroomers = Warped Zombie
Life: 4/13
Vitality: random/13
Strength: random/13
Defense: random/13
Speed: random/13
Size: random/13
Intelligence: 13/13
Awareness:13/13
Immunity: 2/13
Due to the psylocybin in their systems, the toxin gets a total psychedelic hallucination trip and warps the bodies it infects into even more grotesque and nightmarish things with awkward proportions and inverted bodily functions. they develop various mild and latent abilities such as, but not limited to mind reading, thought suggestion, element retardance, and sporadic metamorphosis.
Anorexics & Bulimics:
Life: 2/13
Vitality: 1/13
Strength: 2/13
Defense: 3/13
Speed: 4/13
Size: 1-2/13
Intelligence: 2/13
Awareness:4/13
Immunity: 0/13
This is like their alter ego. they dont last long though since their bodies were poorly maintained. sometimes they still purge our of autonomous habit.
Gluttons:
Life: 13-36/13
Vitality: 5/13
Strength: 5/13
Defense: 3/13
Speed: 4/13
Size: 8-13/13
Intelligence: 5-8/13
Awareness:3-5/13
Immunity: 5-8/13
Typically the toxin increases their size and weight, slowing them down due to the fat cell effect of reproducing the synthetic and infectious toxin. The fatter their bodies the more they will slowly bloat up; the more fat the more they bloat until the pressure causes the synthetic to explode, spewing fresh and preserved, highly infective toxins and synthetic into the air and as shrapnel. since the synthetic becomes nearly solid in compressed form, compression in the fat cells themselves begins occurring and heats trace amounts of the synthetic enough to trigger an explosion, spraying the heated gas into the air and the cooler tough liquid about like small stones.
The process is long and circumstantial. the event is rare.
except in:
Fast Food Junkies = Fast Food Zombie
Life: indefinite.
Vitality: 5/13
Strength: 3/13
Defense: 5/13
Speed: 2/13
Size: 8/13
Intelligence: 3/13
Awareness: 3/13
Immunity: 0/13/13
Basically these people remain unchanged. toxins that infect Fast Food Junkies are largely blocked by all the preservatives in the food these people eat regularly. their appetites are embellished, their brains slowly rot, but they still continue doing what they live for: Eating fast food.
They have an extremely long lifetime, rivaling their natural-but-shortened lifespans. upon programmed zombie death, their fat cells almost always explode.
Children = "Innocent" Zombie
Life: Indefinite
Vitality: 1-3/13
Strength: 0-5/13
Defense: 0-3/13
Speed: 0-2/13
Size: 1-3/13
Intelligence: 0-1/13
Awareness: 13/13
Immunity: 11/13
Strangely, the younger one is, the higher their resistance to the synthetic and consequently the toxin. they can still become affected, but the altercations are unnoticeably minimal and appear inconsequential.
An infected child can still infect others by introducing their altered saliva to the bloodstream of a victim, like any other zombie. their brains slowly shut down and allow the toxin to take over, but, again, since youth equates immunity, they might grow to coexist if 1, their brains are still alive enough and 2, their will is strong enough. if the toxin takes over, an "innocent" zombie is born, and stops aging. since their youth immunizes them somewhat, their bodies adapt just enough to preserve them for extreme to indefinite periods. an "Innocent" Zombie maintains childlike appearances, practices, communication, and habits, while developing an irresistible craving to chew on the living which grows more rapidly over time until the child turns into a mindless Unstoppable Zombie.
Unstoppable Zombie:
Life: 3,524,578/13
Vitality: 13/13
Strength: 13/13
Defense: 13/13
Speed: 13/13
Size: 0-8/13
Intelligence: 6-13/13
Awareness:13/13
Immunity: N/A
Puts all other zombies to shame, has insatiable appetite, will eat other zombies if provoked but focuses on any living meat, preferably. will still vomit dead meat back up, but might eat it again several times while searching for live meat.
Pregnant Zombie:
Life: Temporarily Indefinite*
Vitality: 13/13
Strength: 4-8/13
Defense: 8-10/13
Speed: 3 or 4/13
Size: 4-6/13
Intelligence: 6-8/13
Awareness: 13/13
Immunity: 12/13
If a woman carrying gets infected, she will go berserk, split in half between the amplified instinct to protect her baby and the unholy urge to devour it.
If and only IF an infected fetus survives the remainder of it's incubation period, it will grow until it is able to be born and devour the mother from the inside out.
On top of all of this, Illnesses affect the toxins and grant certain abilities to the zombies.
Common Cold:
Projectile phlegm and increased infectivity via air.
Strep Throat:
explosive neck, throat, tongue. highly infectious suicide bombers.
Bronchitis:
highly increased infectivity but causes severe erosion to the esophagus of the infected
Diarrhea:
Explosive bowels with highly corrosive shit. their bodies decay at an accelerated rate due to dehydrating.
Influenza:
flaming breath and projectile fireball sneezes. rapidly increasing bodily temperatures that ultimately eventually wind up incinerating the bone, wherein no organic tissue is left to control the body. the bones continue to rise in heat until they vaporize and disappear.
Gastroenteritis or "stomach flu" or "24-hour flu":
Projectile infectious vomit.
HIV & AIDS:
nothing to the zombie, spreads HIV, but AIDS nullifies infection while still spreading HIV or AIDS.
Cancer:
The mother of all Daemonspawn. While under control, nothing too nasty, different effects for different cancers:
Brain cancer causes psychic abilities, clear perspectives, and kinesseses.
Cancers of the mouth, throat, esophagus, and lungs cause oral projectile infections and breeds small daemonkin from the neck.
Cancers of the liver, stomach, and intestines cause the infected to grow to uber tank zombies, which are typically 2-5 times more powerful.
Cancers of the reproductive systems cause mutation and cellular duplication and separation, in other words, they start cloning themselves, creating copies; the copies cant create copies though and live for half the remainder of the host lifetime.
Colon cancer gives the infected immunity to pain and super enhanced vitality and slightly increased defense and strength, but not invincibility or immortality.
Bone cancer causes immortality, but not invulnerability or invincibility.
Zombies will be ranked in the following areas:
Life: This is how long they live for, measured in 2 hour periods: 3=6 hours, 12=24, etc.
Vitality: How long a zombie can endure damage
Strength: The power a zombie delivers behind an attack
Defense: the level of personal concern a zombie has and weather or not they will attempt to dodge or deflect blows
Speed: self explanatory.
Size: ditto
Intelligence: the level of ability a zombie has to communicate, plan, and decide.
Awareness: the level of awareness a zombie has determines how likely they are to notice a meal or threat.
&
Immunity: the level of infection susceptibility.
Im going to go by #/13 scale, 0 being nothing, and 13 being the most difficult, but that is not to say 13/13 is impossible or impervious.
0 still being absolutely no capability.
Let's Start:
Autistics = Smart Zombie
Life: 6/13
Vitality: 5/13
Strength: 6/13
Defense: 0.01/13
Speed: 5/13
Size: 3/13
Intelligence: 13/13
Awareness: 8/13
Immunity: 8/13
Weak zombie that can communicate, will organize and lead other zombies, and will build traps or design scenarios to attack victims with ease.
Weight Trainers = Tank Zombie
Life: 8/13
Vitality: 8/13
Strength: 9/13
Defense: 6/13
Speed: 3/13
Size: 8/13
Intelligence: 4/13
Awareness: 3/13
Immunity: 8/13
Powerful and nearly unstoppable zombie.
Acrobatic Trainers = Fast Zombie
Life: 4.5/13
Vitality: 5/13
Strength: 3/13
Defense: 8/13
Speed: 8/13
Size: 4/13
Intelligence: 6/13
Awareness: 5/13
Immunity: 5/13
Speedy zombies that are easy to kill, but hard to hit.
Steroid users are capable of fighting off large droves of zombies = Rage Zombie
Life: 11.44353170/13 (like fricken seconds to the minute before 24 full hours)
Vitality: 6/13
Strength: 11/13
Defense: 8/13
Speed: 4, 5, or 6/13
Size: 10/13
Intelligence: 3/13
Awareness: 5/13
Immunity: 5/13
Easier to kill than their tank counterparts, but much more devastating if left alive.
Martial Artists are highly immune to infection and capable of fighting off lots of zombies = Ninja Zombie
Life: 12/13
Vitality: 8/13
Strength: 5/13
Defense: 10/13
Speed: 10-13/13
Size: 5 or 6/13
Intelligence: 5/13
Awareness: 8/13
Immunity: 10/13
Super rare type of zombie, almost impossible to create one, but almost impossible to kill it too. introverted. most capable of regaining free will.
Acid Trippers = Psychotic Zombie
13/13
Vitality: 5/13
Strength: 4/13
Defense: 8/13
Speed: 6/13
Size: 4/13
Intelligence: 10-12/13
Awareness: 13/13
Immunity: 13/13
Zombie that attacks everything and everyone, even other zombies, has no appetite, and no purpose, eventually just expires and decomposes.
Crackheads = Crack Zombie
3.4/13
Vitality: 10/13
Strength: 2/13
Defense: 4/13
Speed: 11/13
Size: 3/13
Intelligence: 2/13
Awareness: 8/13
Immunity: 0/13
A faster zombie with almost no intelligence, and full of rage constantly berserking.
Ecstasy ravers = Lust Zombie
Life: 55/13 (aprox. 1 week)
Vitality: 3/13
Strength: 4/13
Defense: 5/13
Speed: 6/13
Size: 5/13
Intelligence: 8/13
Awareness: 8/13
Immunity: 3/13
This is an intelligent zombie that seeks out physical pleasure in writhing agony, as it can only feel pain. very easy to kill and have very short lifespans, spent largely rubbing up against other objects and people. they are highly infective though and do not require a bite to infect a victim, as their breath is a mixture of infectious toxins.
Heroin Junkies = Dead Zombie
Life: -13/13
Vitality: -13/13
Strength: 0/13
Defense: 0/13
Speed: 0/13
Size: N/A/13
Intelligence: 0/13
Awareness: 0/13
Immunity: 8/13
this is actually just for shits and giggles... they just die, numb from reality and with no real will to live or feel, a heroin junkie infected with toxins simply dies. the heroin also counteracts the infectious chemicals, rendering it impotent, but still lethal.
Meth, Speed, Caffeine, and other various types of tweakers = Tweaker Zombie
Life: 4.75/13
Vitality: 5/13
Strength: 6/13
Defense: 4/13
Speed: 13/13
Size: 2/13
Intelligence: 5/13
Awareness: 5/13
Immunity: 7/13
Fastest zombie, moderately low intelligence permits limited communication, but the tweaker effect causes thoughts and words alike to race at unintelligible speeds. they are constantly needing to occupy their time and dont usually have an appetite. they are vicious if provoked but not provoked as other zombies are by such things as meat or body heat. they are much more human than other types of zombie.
Stoners = Cannibal Zombie
Life: 2-?^¯/13
Vitality: 6/13
Strength: 6/13
Defense: 6/13
Speed: 6/13
Size: 5/13
Intelligence: 5/13
Awareness: 5/13
Immunity: 12/13
Another highly rare type of zombie, the cannibal zombie is affected by such powerful munchies that the taste of dead and rotting flesh is as nothing compared to the pain of hunger. any other type of zombie, except rage and psychotic, will refuse dead meat, and vomit it right back up. their metabolisms remain intact, preserving their brains longer, and because of this, they can live indefinitely so long as they can supply their bodies with meat and avoid lethal damage, such as decapitation.
Shroomers = Warped Zombie
Life: 4/13
Vitality: random/13
Strength: random/13
Defense: random/13
Speed: random/13
Size: random/13
Intelligence: 13/13
Awareness:13/13
Immunity: 2/13
Due to the psylocybin in their systems, the toxin gets a total psychedelic hallucination trip and warps the bodies it infects into even more grotesque and nightmarish things with awkward proportions and inverted bodily functions. they develop various mild and latent abilities such as, but not limited to mind reading, thought suggestion, element retardance, and sporadic metamorphosis.
Anorexics & Bulimics:
Life: 2/13
Vitality: 1/13
Strength: 2/13
Defense: 3/13
Speed: 4/13
Size: 1-2/13
Intelligence: 2/13
Awareness:4/13
Immunity: 0/13
This is like their alter ego. they dont last long though since their bodies were poorly maintained. sometimes they still purge our of autonomous habit.
Gluttons:
Life: 13-36/13
Vitality: 5/13
Strength: 5/13
Defense: 3/13
Speed: 4/13
Size: 8-13/13
Intelligence: 5-8/13
Awareness:3-5/13
Immunity: 5-8/13
Typically the toxin increases their size and weight, slowing them down due to the fat cell effect of reproducing the synthetic and infectious toxin. The fatter their bodies the more they will slowly bloat up; the more fat the more they bloat until the pressure causes the synthetic to explode, spewing fresh and preserved, highly infective toxins and synthetic into the air and as shrapnel. since the synthetic becomes nearly solid in compressed form, compression in the fat cells themselves begins occurring and heats trace amounts of the synthetic enough to trigger an explosion, spraying the heated gas into the air and the cooler tough liquid about like small stones.
The process is long and circumstantial. the event is rare.
except in:
Fast Food Junkies = Fast Food Zombie
Life: indefinite.
Vitality: 5/13
Strength: 3/13
Defense: 5/13
Speed: 2/13
Size: 8/13
Intelligence: 3/13
Awareness: 3/13
Immunity: 0/13/13
Basically these people remain unchanged. toxins that infect Fast Food Junkies are largely blocked by all the preservatives in the food these people eat regularly. their appetites are embellished, their brains slowly rot, but they still continue doing what they live for: Eating fast food.
They have an extremely long lifetime, rivaling their natural-but-shortened lifespans. upon programmed zombie death, their fat cells almost always explode.
Children = "Innocent" Zombie
Life: Indefinite
Vitality: 1-3/13
Strength: 0-5/13
Defense: 0-3/13
Speed: 0-2/13
Size: 1-3/13
Intelligence: 0-1/13
Awareness: 13/13
Immunity: 11/13
Strangely, the younger one is, the higher their resistance to the synthetic and consequently the toxin. they can still become affected, but the altercations are unnoticeably minimal and appear inconsequential.
An infected child can still infect others by introducing their altered saliva to the bloodstream of a victim, like any other zombie. their brains slowly shut down and allow the toxin to take over, but, again, since youth equates immunity, they might grow to coexist if 1, their brains are still alive enough and 2, their will is strong enough. if the toxin takes over, an "innocent" zombie is born, and stops aging. since their youth immunizes them somewhat, their bodies adapt just enough to preserve them for extreme to indefinite periods. an "Innocent" Zombie maintains childlike appearances, practices, communication, and habits, while developing an irresistible craving to chew on the living which grows more rapidly over time until the child turns into a mindless Unstoppable Zombie.
Unstoppable Zombie:
Life: 3,524,578/13
Vitality: 13/13
Strength: 13/13
Defense: 13/13
Speed: 13/13
Size: 0-8/13
Intelligence: 6-13/13
Awareness:13/13
Immunity: N/A
Puts all other zombies to shame, has insatiable appetite, will eat other zombies if provoked but focuses on any living meat, preferably. will still vomit dead meat back up, but might eat it again several times while searching for live meat.
Pregnant Zombie:
Life: Temporarily Indefinite*
Vitality: 13/13
Strength: 4-8/13
Defense: 8-10/13
Speed: 3 or 4/13
Size: 4-6/13
Intelligence: 6-8/13
Awareness: 13/13
Immunity: 12/13
If a woman carrying gets infected, she will go berserk, split in half between the amplified instinct to protect her baby and the unholy urge to devour it.
If and only IF an infected fetus survives the remainder of it's incubation period, it will grow until it is able to be born and devour the mother from the inside out.
On top of all of this, Illnesses affect the toxins and grant certain abilities to the zombies.
Common Cold:
Projectile phlegm and increased infectivity via air.
Strep Throat:
explosive neck, throat, tongue. highly infectious suicide bombers.
Bronchitis:
highly increased infectivity but causes severe erosion to the esophagus of the infected
Diarrhea:
Explosive bowels with highly corrosive shit. their bodies decay at an accelerated rate due to dehydrating.
Influenza:
flaming breath and projectile fireball sneezes. rapidly increasing bodily temperatures that ultimately eventually wind up incinerating the bone, wherein no organic tissue is left to control the body. the bones continue to rise in heat until they vaporize and disappear.
Gastroenteritis or "stomach flu" or "24-hour flu":
Projectile infectious vomit.
HIV & AIDS:
nothing to the zombie, spreads HIV, but AIDS nullifies infection while still spreading HIV or AIDS.
Cancer:
The mother of all Daemonspawn. While under control, nothing too nasty, different effects for different cancers:
Brain cancer causes psychic abilities, clear perspectives, and kinesseses.
Cancers of the mouth, throat, esophagus, and lungs cause oral projectile infections and breeds small daemonkin from the neck.
Cancers of the liver, stomach, and intestines cause the infected to grow to uber tank zombies, which are typically 2-5 times more powerful.
Cancers of the reproductive systems cause mutation and cellular duplication and separation, in other words, they start cloning themselves, creating copies; the copies cant create copies though and live for half the remainder of the host lifetime.
Colon cancer gives the infected immunity to pain and super enhanced vitality and slightly increased defense and strength, but not invincibility or immortality.
Bone cancer causes immortality, but not invulnerability or invincibility.